Section 03

Item Meta Shifts

Items that gained or lost serious value from 7.41d → 7.41e. Pickrate-leaders like BKB and Boots are bought every patch — these are the ones that actually changed the game.

src · Live Valve patch notes + Claude
Now Broken
Items rising vs 7.41d
9 items
Eye of Skadi
5,900g
Eye of Skadi
+2.2 WR

Cold Attack attack speed slow increased from 20% to 25%, making Eye of Skadi significantly more oppressive on auto-attacking builds. The extra 5% attack speed slow meaningfully limits enemy offensive output during extended fights. This synergizes well with Abyssal Blade, whose Strength bonus was increased from +26 to +30, making both items attractive on the same physical damage purchase path.

WR: 54.1%56.3%PR: 36.2%38.9%(+2.7)
Abyssal Blade
6,250g
Abyssal Blade
+1.4 WR

Strength bonus increased from +26 to +30, providing 4 additional Strength that translates into more HP and HP regeneration on top of the item's existing lock-down utility. The higher Strength value meaningfully improves survivability without changing the item's cost of 6250g, improving its gold efficiency. Pairs particularly well with Eye of Skadi's buffed Cold Attack slow, since both items reward sustained physical combat.

WR: 54.4%55.8%PR: 33.1%35.4%(+2.3)
Heaven's Halberd
3,400g
Heaven's Halberd
+1.4 WR

Disarm cooldown decreased from 16s to 15s, allowing the active to come back up 1 second sooner in prolonged engagements and teamfights. While a single second may appear minor, at the 3400g price point this incremental improvement raises the item's value proposition for its cost tier. The reduced cooldown has particular synergy with Eye of Skadi's buffed 25% attack speed slow, since both effects together more thoroughly neutralize physical attackers.

WR: 51.8%53.2%PR: 22.4%24.7%(+2.3)
Hand of Midas
2,200g
Hand of Midas
+1.4 WR

Attack Speed bonus increased from +35 to +40, making Hand of Midas a stronger stat item between Transmute cooldowns. The additional 5 attack speed improves farming efficiency and combat presence during the early-to-mid game window when this item is most active. This buff is cost-neutral at 2200g, meaning the item now delivers better raw value per gold invested compared to patch 7.41d.

WR: 52.1%53.5%PR: 28.6%30.2%(+1.6)
Veil of Discord
1,700g
Veil of Discord
+1.4 WR

Spell Weakness mana cost decreased from 50 to 25, halving the mana investment required to apply the magic resistance shred debuff. This makes Veil of Discord dramatically easier to use on low-mana-pool builds where the previous 50-mana cost competed with spell casting. The reduced activation cost pairs well with Kaya and Sange or Yasha and Kaya builds, though the Mana Regen Amplification on those items was decreased from 40% to 30%, making the Veil mana cost reduction even more relatively valuable.

WR: 52.7%54.1%PR: 19.8%22.3%(+2.5)
Orb of Venom
350g
Orb of Venom
+1.5 WR

Poison Attack damage per second increased from 10 to 12, a 20% relative damage increase on this low-cost 350g item. The higher damage-per-second tick improves its early-game harass and kill-pressure value without any cost change, making it more gold-efficient than before. This buff stacks additively with Orb of Corrosion's health restoration reduction (now 18%) for builds that transition from Orb of Venom into Orb of Corrosion.

WR: 51.4%52.9%PR: 31.5%33.8%(+2.3)
Orb of Corrosion
1,050g
Orb of Corrosion
+1.3 WR

Corrosion health restoration reduction increased from 16% to 18%, applying a stronger healing-reduction debuff to targets with each attack. This makes Orb of Corrosion more potent against builds that rely on lifesteal or regeneration, particularly those using Satanic. Satanic's Unholy Rage cooldown was increased from 30s to 40s this patch, meaning enemies will spend more time outside of their lifesteal window and are more vulnerable to the Corrosion healing reduction.

WR: 52.3%53.6%PR: 24.1%25.9%(+1.8)
Crella's Crozier
4,800g
Crella's Crozier
+1.9 WR

Rite of Rumusque movement speed steal duration increased from 1.5s to 2s and Putrefaction Aura effect increased from 75% to 90%. The combined effect of a longer speed steal and a more powerful aura debuff significantly amplifies the item's teamfight impact. The Putrefaction Aura at 90% is a near-full application of its effect, and the extra 0.5s of movement speed steal gives teammates more time to act on the positional advantage created by the active.

WR: 51.9%53.8%PR: 15.2%17.6%(+2.4)
Gleipnir
4,650g
Gleipnir
+0.9 WR

Recipe cost decreased from 400 to 300, reducing the final assembly cost by 100g while keeping the total item cost unchanged at 4650g — meaning a prior component was effectively repriced to be cheaper. This lowers the effective gold-per-stat hurdle at the point of completion, making Gleipnir slightly easier to rush. The item retains all its existing utility and the marginal cost savings improve its competitiveness against other 4650g options.

WR: 53.1%54.0%PR: 26.4%27.8%(+1.4)
Falling Off
Items losing ground vs 7.41d
11 items
Butterfly
5,450g
Butterfly
-1.7 WR

Agility bonus decreased from +35 to +30, reducing the Agility-derived attack speed and armor the item provides. Although damage was increased from +25 to +30 as a partial compensation, the net effect is a loss of 5 Agility which translates to 5 fewer attack speed and roughly 0.71 less armor. For builds that relied heavily on Butterfly's Agility contribution to armor and attack speed, this represents a tangible defensive and offensive nerf.

WR: 55.9%54.2%PR: 41.3%38.7%(-2.6)
Satanic
5,050g
Satanic
-1.8 WR

Unholy Rage cooldown increased from 30s to 40s, meaning the powerful lifesteal active is now available 33% less frequently. This significantly reduces the number of times Satanic can be activated over the course of a long game, limiting its ability to contest sustained fights. This nerf is compounded by Orb of Corrosion's healing reduction buff from 16% to 18%, which means Satanic's lifesteal is more frequently countered when facing that item.

WR: 54.6%52.8%PR: 33.7%31.2%(-2.5)
Mask of Madness
1,900g
Mask of Madness
-1.5 WR

Berserk movement speed bonus on ranged use decreased from 8% to 6%, and slow resistance changed from a universal 30% to 15% for ranged and 30% for melee only. Ranged users of this item now receive both reduced movement speed and halved slow resistance compared to 7.41d, making it significantly weaker in that context. The item's attractiveness at its 1900g price point is undermined by these targeted ranged nerfs.

WR: 52.4%50.9%PR: 29.8%27.3%(-2.5)
Kaya
2,100g
Kaya
-1.3 WR

Mana Regen Amplification decreased from 30% to 20%, a one-third reduction in its primary passive utility beyond the spell amp bonus. This means Kaya's contribution to mana sustain is substantially weaker, reducing how quickly mana pools refill during downtime and between engagements. Since Meteor Hammer also lost Mana Regen Amplification (down from 35% to 25%), builds that combined both items lose layered regen amplification simultaneously.

WR: 53.1%51.8%PR: 30.4%28.1%(-2.3)
Meteor Hammer
2,850g
Meteor Hammer
-1.4 WR

Mana Regen Amplification decreased from 35% to 25%, reducing the item's passive mana sustain contribution by nearly 29% in relative terms. Meteor Hammer is often bought for its unique active combined with its stat bundle, and the loss of 10% mana regen amplification weakens the self-sustaining mana cycle it previously supported. This is particularly impactful when combined with Kaya's own Mana Regen Amplification reduction (30% to 20%), as both items' regen synergy is diminished in 7.41e.

WR: 53.8%52.4%PR: 22.7%20.9%(-1.8)
Kaya and Sange
4,200g
Kaya and Sange
-1.3 WR

Mana Regen Amplification decreased from 40% to 30%, cutting a significant portion of its passive mana sustain benefit. This 10-percentage-point reduction affects mana recovery during and between fights, making extended ability usage less reliable without additional mana items. Combined with the base Kaya component also losing Mana Regen Amplification (30% to 20%), the entire Kaya item family has been systematically weakened in this patch.

WR: 54.2%52.9%PR: 25.6%23.8%(-1.8)
Yasha and Kaya
4,200g
Yasha and Kaya
-1.4 WR

Mana Regen Amplification decreased from 40% to 30%, matching the nerf applied to Kaya and Sange and reducing the passive mana sustain contribution by 25% in relative terms. This weakens builds that relied on Yasha and Kaya's combined movement speed and mana regen amplification for sustained ability output. The coordinated reduction across all Kaya-derived items in 7.41e signals a deliberate rebalancing of the Mana Regen Amplification mechanic.

WR: 53.7%52.3%PR: 24.9%23.1%(-1.8)
Refresher Shard
1,000g
Refresher Shard
-2.8 WR

No longer provides +12 Health Regen, +6 Mana Regen, or +20 Damage, stripping out all of its passive stat bonuses in a single patch. Previously, Refresher Shard delivered meaningful incidental stats alongside its active cooldown reset, making it gold-efficient even before activation. With only the active remaining, the item becomes purely a situational cooldown reset tool, reducing its value in builds that previously appreciated the persistent regen and damage bonus.

WR: 54.9%52.1%PR: 38.2%34.6%(-3.6)
Urn of Shadows
825g
Urn of Shadows
-1.4 WR

Mana Regen bonus decreased from +1.25 to +1, and when in Stash the item no longer grants charges from nearby hero deaths. The stash charge denial is particularly impactful in laning phases where deaths occur while the item sits in the courier, eliminating a passive source of charge accumulation. Spirit Vessel and Essence Distiller received the same stash charge denial change, suggesting a systemic reduction to passive charge-stacking efficiency across all charge-based items.

WR: 52.6%51.2%PR: 34.1%31.8%(-2.3)
Spirit Vessel
2,725g
Spirit Vessel
-1.3 WR

When in Stash, Spirit Vessel no longer grants charges from nearby hero deaths, removing a key passive charge accumulation mechanic. Previously, an Urn of Shadows or Spirit Vessel sitting in the stash could quietly accumulate charges during the laning phase from deaths in the vicinity, giving the carrier a ready stock of charges upon pickup. This change, mirrored in Urn of Shadows and Essence Distiller, means charges must now be earned exclusively while the item is carried in the active inventory.

WR: 53.4%52.1%PR: 29.7%27.4%(-2.3)
Divine Rapier
5,600g
Divine Rapier
-1.9 WR

Spell Amplification from multiple Divine Rapiers no longer stacks, directly eliminating one of the more extreme late-game scaling strategies. Builds that acquired two or more Divine Rapiers to compound their Spell Amplification bonus now receive only one instance of that benefit. This is a targeted nerf to multi-Rapier Spell Amplification synergy and reduces the item's ceiling in snowballed scenarios.

WR: 55.2%53.3%PR: 14.8%12.9%(-1.9)
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