Section 05

Dota Lore

Slide through the heroes and read the stories that built the Ancients.

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Invoker
INT · Ranged
Invoker

Invoker

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Heroes
Rubick
Warlock
Undying
Queen of Pain
Puck
Axe
Anti-Mage
Factions
Korumite
Places
Ultimyr Academy
Characters
Gallaron
Cosmetics
Dark Artistry
Trials of the Blackguard Magus
Carry
Nuker
Disabler
Escape
Pusher
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Interesting Facts
  • Carl is a curious child who still has much to learn.
  • Majority of his interactions with allied and enemy heroes involve him questioning their looks, powers, capabilities, intentions, etc.
  • Carl is quite energetic and playful.
  • This can be seen in his animations and his voice lines as well as his lines with other heroes.
  • This also manifests in his burning taste for adventure.
  • During his years in the academia, Carl used to be a shy person.
  • He later came into his own (as said by his late headmaster) and became much more sociable.
  • Carl has a childish innonence.
  • He gets a bit disgusted upon killing someone and feels uncomfortable around people with revealing clothing.
  • Carl is extremely narcisstic.
124 heroes
Hero 1 / 124Invoker
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